In this unit, we are introduced to three process books documenting the creative methods, processes, research, strategies, concepts and final executions of three individuals.
How does each process book communicate the designer’s ideation process?
In all three cases the process is communicated as a series of notes, sketches and visual reference materials. They all seem to document the process in first-person, informal narrative which I believe is very appropriate and congruent with the nature of the piece. I did find it intriguing that all three books were created by female students because I have always felt that females are far better at taking notes than we (males) are. That was a gross generalization if there ever was one, but it did help me realize just how much documenting every step and interaction helps the process along.
Are there specific communication tactics that any of the designers use that you may want to integrate into how you present your own process?
There are several tactics I will begin to implement in my own process. First and foremost, I will make a much more concerted effort of documenting my thoughts and putting them down on paper. I have been designing for a long time now, and a lot of that process happens in my head, but my wife would concur that I am hopelessly forgetful, so why I think that keeping things in my head is a good idea is beyond me (and her). So documenting things on paper will be a key take-away for me.
I also noted Biss’s quick engagement of her target audience and willingness to ask questions of others. I do okay in this regard, but could obviously do much, much more. I truly enjoy the new connections that happen whenever other people are involved in my process. I thrive on understanding how the intended audience actually interacts with my work, not just how I think they should interact with it. I got ‘hooked’ on this kind of audience research when I first saw a user interact with a website I had designed. Boy, that was a rough experience – but I have learned so much from it. I need to continue to apply this thinking on all my projects, not just the interactive ones.