
As some of you may know, I have been involved almost exclusively in Interactive Design for the past two and half years. In that time, I have unavoidably run across some very useful tips that have affected how I approach designing everything I touch — whether print or interactive. I believe these little nuggets of knowledge have made me a better designer, so hopefully you will find something that might help you in the future. So, in no particular order - here they are:
1. Plan ahead
In interactive design, this would involve putting a lot of attention to information architecture, although it also applies heavily to print design. You should always research what it is you’re designing for - who your target audience is, what the ultimate communication objective of the piece will be, and what’s the most efficient way of displaying that message.
I strongly suggest going back to pen and paper when you’re going through this process. Sketch things out. Make brain-maps, get together with colleagues and see what they have to say. Try to find someone who’s as close to your target audience as possible and ask them their opinions.
The planning stage is easily the most important, and most overlooked phase in any project. The advent of computers has made it way to easy to take 10 minutes for planning and jump directly to whatever flavor of design program you prefer and hammer something out. And while you may come up with something “cool,” chances of it solving the design problem will be slim to none (that kind of thing only happens once or twice in a designer’s lifetime).











